A one-person indie studio from Mexico City. Two games, both alive and both updated: a geometry platformer and a rhythm game, on phone and on PC.
Boot-Dark Games started as a solo passion project — a love letter to rhythm-based platformers. What began as a simple idea in GameMaker turned into Final Dash, a geometry platformer that has passed 3.4 million installs across Android and PC, with over 81,000 active devices and 68,000 monthly players.
Then came Demon Tiles Geometry Songs, the rhythm game: 100,000+ downloads on Android and, since September 2026, a Windows version that installs with a single line. Same studio, same person, two games that keep getting updates.
Based in Mexico City. Small studio, polished games, and every feature — from the level editor to the online arena — built with the community in mind.
A rhythm-based geometry platformer where precision, creativity and competition collide. Jump, fly and flip through levels synced to the music — then build your own.
A built-in editor to create, customize and publish your own levels. Thousands of objects, triggers and effects. Over 23,000 community levels published so far.
Real-time matches: 1v1 duels, 4-player battles or 8-player free-for-all. ELO-based ranking for fair matchmaking. Earn crowns and climb the leaderboards.
Each one brings its own physics. Master the cube, then take on ship, ball, UFO, robot, spider, wave, swing, jetpack, voider and many more.
Featured levels rotate daily, weekly and monthly. Complete challenges for stars, diamonds and exclusive rewards. The annual one is the real test.
Five lanes, real songs and a campaign that never says a word. On Android, on iPhone and iPad, and on Windows, with the same account and the same scores everywhere.
Guitar Hero and Rock Band controllers are detected on plug-in: frets, strum, whammy and tilt for star power. Or the keyboard, fully remappable.
Music from Newgrounds uploaded by its own authors, with every chart measured against the real audio. No spectrum analysis: the beat is the audio.
Nine rooms, a boss at the end of each one and twenty cutscenes without a single line of dialogue. Four difficulties, and only in this mode.
One command installs it, updates it and launches it. It checks the SHA-256 before unpacking anything and installs under your user only.
Games should let players be creators, not just consumers. That means deep creative tools, fair competition and communities that hold up — reachable by anyone, anywhere.
Both games are free to play with optional purchases. The core stays free: what is paid for is what funds development, never what makes the game playable.
Questions, feedback or business? Write to bootdarkgames@cualitycorporation.com or use the contact page.